Remember Me Review



Dontnod Entertainment’s Remember Me stands out. It’s a new IP with a fascinating setting, deliciously beautiful atmosphere, a captivating heroine and a number of unique new experiences. It’s truly a shame that Remember Me doesn’t deliver everything it could and should have done, but it’s still brings enough to the table to keep you playing until the end.

You play as Nilin, a so called memory hunter of 2084’s Neo-Paris who has her memory torn from her during the opening of the game. You, with the help from the mysterious Edge start on an adventure which sees Nilin climbing, fist fighting, puzzle solving and using her unique Memory Remix ability – The power to literally rewrite a person’s memory to your own advantage. The Memory Remix ability is brilliant, something that really needs to experienced to be understood and it’s truly unfortunate that there’s only 4 of them in the whole game as they stand out as something very special.

You’ll spend a lot of time in Remember Me fighting. The combat system in Remember Me is unique in the sense you’re able to build your own combos, using Pressens which have various effects. Red Pressens deal extra damage, yellow regenerate your health with every hit, purple ones shorten your special move cooldowns and blue ones multiply the effect of the Pressen before them. It’s an interesting system, which is let down by the game itself as you simply do not have access to enough Pressens to really play with the combos until the last few of the games episodes – which by then you’d all ready rely on set combos and have no need (or want) to change. It’s a shame as the combo system offers some nice variety and unique experience to the combat.. just a little too late.

When you’re not fighting, chances are you’ll be climbing. The exploring in Remember Me is very reminiscent of the Uncharted series, though unfortunately not nearly as slick. Jumps occasionally need perfect line ups, while others only need you to jump loosely in the direction to grab on to your designated ledge. This leads to confusion and unnecessary death, especially during set pieces where the pressure is on to get to your destination as quickly as possible. The game’s own ‘Sensen technology’ effortlessly blends into exploration though, always pointing you in the right direction while fitting perfectly into the games lore.

The atmosphere in Remember Me is near perfect. Locations are beautifully realised and the world of Remember Me is a wonder to (linearly) explore. It’s a shame that Dontnod didn’t compromise with a semi-open world ala Hitman: Absolution, with certain sections opening up for you to explore while still being linear when it needs to as I feel it really would have added to the game. The linearity does grate at times, simply because the game world looks so fantastic – You want to break free from the binds and explore but can’t.

Fortunately the story is also worth playing. Carried by a Nilin, who is a great character in herself and wonderfully voice acted it is only let down slightly by a couple of supporting characters. None the less, the games story will keep you going until its conclusion. The sound and music in Remember Me is one of the game’s greatest highlights and one of the few aspects of the game which has absolutely no faults. The tech based soundtrack matches the game perfectly, with the sounds really adding to the experience and helping to engross you in the all ready brilliantly realised world.

Remember Me is far from perfect – It suffers from holding its own combo system back and a fighting system which relies too much on its special abilities because of this. The climbing is hindered by small glitches and bugs and the linearity hurts the atmosphere. However, with a brilliantly realised world, an interesting story and some truly unique ideas Remember Me is a game some will love and is certainly worth playing.. Though unfortunately not at full price.


+ Brilliant atmosphere.
+ Outstanding soundtrack.
+ Truly unique ideas.
- Hindered combat system.
– Hindered climbing.
– Too linear.

3.5 / 5 stars     

John started Creative Gaming in 2003. Creative Gaming started as a small group of people creating small indie games. It evolved into a community site for anyone to share their games. Now, it's an enthusiast news outlet, focusing on Indie Gaming.

Leave A Reply