Earlier on during the week, we featured Mage’s Initiation as our kickstarter focus. Himalaya Studios were kind enough to give us a little hands on with the game, and this is how I got on.
Despite only playing a very brief hands on, Mage’s Initiation all ready shows some real potential. Even though it was a brief hands on, I was still able to play as a fire mage initiate, solved some puzzles, and fight off a bunch of goblins using magic.
Interactive combat is rarely present in adventure games, or at least not as in depth as Mage’s Initiation. You have several different spells at your disposal, all of which do different things (my current favourite being the fire trap), using them to defeat your enemies, while frantically running around the map, since soft squishy wizards never want to be next to their enemies. The combat was intense and enjoyable and can’t wait to see what the team does with it on release.
The music and art styles are beautiful, wonderful backing music plays to interesting areas full of things to inspect and interact with. The portraits used when speaking to characters are truly admirable, and I can only hope that the voice acting will be as remarkable too.
It is all ready clear that a lot of love and effort has been crafted into the game, and it’s all ready oozing potential. Mage’s Initiation still needs a little bit more help to reach their target, so if a classic styled adventure game with promise sounds good to you, be sure to check out their Kickstarter page.