Fantasy Conflict Review


Is it a Tower Defence, RTS or TBS game? Gaijin Games’ latest is all those things, with a little bit more to boot. The basic premise is to guide your human Royal Guard troops around each map, capturing and upgrading buildings while attacking the Dwarven armies who are out to get you. Whoever controls all the buildings at the end wins and even with your expanding human armies, special a mules and upgradeable magic spells, the Dwarves will always prove a challenge thanks to the games 3 levels of difficulty.

The humorous campaign consist of 7 regions, with 5 levels per region, with a fantastic tutorial that eases you into the basics. That’s certainly a good thing, as in Fantasy Conflict there’s a lot to learn. It’s not quite a simple dash from base to base, as there are several types of bases geared towards helping you (or hindering you if they fall to the Dwarves) – From the self explanatory Cannon Base, to Air Unit and Bomb Shelter bases. Fantasy Conflict may be daunting to those who pick it up blind, but spend the time to learn the game and it won’t be long before everything clicks and you’re taking down Dwarves left, right and center (literally in some maps).

Spells are also available to help you along the way, each one is upgradeable. Some of the spells (reinforcements, electrifying bases etc) are incredibly useful, meaning that you’ll sink your hard earn experience into levelling those spells first – Unfortunately, this strategy can make the game more difficult during the first few regions as the spells are chosen for you – and if you’re stuck with one of the less useful spells that you purposely haven’t levelled up (thus making it even less effective) it can give you a slight disadvantage against those pesky dwarves. Fortunately, levels are short (around 1 – 2 minutes long) so you’re not frustrated after being beaten and after learning the best strategy for the map the dwarves can be overcome, making victory that much sweeter.

The presentation is fantastic, with colourful comic story sections, self explanatory menus (which is vitally important for touchscreen gaming!) and wonderfully drawn character models, with King Flabbian himself being a standout.

Controlling your armies is simple and initiative using a number of taps and finger drags that effectively mastered after only a couple of games. Essentially, once one of your buildings is tapped, half your troops at that building are highlighted. Another tap will highlight the other half at the building. Then it’s just a matter of tapping where you want them to go. Spells and building extras (e.g. cannons) are as simple to use as tapping their icons and tapping where you want to fire. Easy to learn and quick to use, which certainly adds to the game.

With the campaign, multiple difficulty levels and survival levels littered throughout the regions, as well as the upgradeable spells and amulets to upgrade and unlock certainly give Fantasy Conflict a lot of content and will certainly stick a lot of strategy fans to their phones and tablets. At $2.99 for the HD version and $1.99 for the standard version, Fantasy Conflict offers good value for money and certainly comes recommended.

+ Easy to learn, responsive controls
+ Fantastic presentation
+ Multiple difficulties, suitable for all players
+ Lots of content to keep you busy!
- Some spells far more useful than others which make some survival levels over before they’re started!
- You’ll have to be into strategy games to get the most from it



4 / 5 stars     

John started Creative Gaming in 2003. Creative Gaming started as a small group of people creating small indie games. It evolved into a community site for anyone to share their games. Now, it's an enthusiast news outlet, focusing on Indie Gaming.

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